You can change which traits are active during a short or long rest. You can gain benefits of more traits as you level, gaining a third at level 3, a fourth at level 6, a fifth at level 9 and a sixth at level 15. You can only gain the benefits of two traits at a time. You learn two more at 4th level, and two more every 3 levels onwards. When you do so, you can also use the weapon in place of the somatic component of the spell.ĭue to the varied nature of your abilities you can learn to incorporate other fighting styles into your fighting granting you bonuses. You can use a one-handed weapon as a spellcasting focus for your blue mage spells. Spell attack modifier = your proficiency modifier + your Wisdom modifier.Spell save DC = 8 + your proficiency modifier + your Wisdom modifier.In addition, you use your Wisdom modifier when setting the saving throw DC for a Blue Mage spell you cast and when making an attack roll with one. The power of your magic relies on your ability to analyze the essences of creatures you absorb. You use your Wisdom whenever a spell refers to your spellcasting ability. Wisdom is your spellcasting ability for your spells. You can't reduce your MP total to less than 0, and you regain all spent MP when you finish a long rest. You cannot create a spell slot that exceeds your maximum spell level, as shown in the Blue Mage Table. To cast one of these spells, you must expend MP to create a spell slot of a given level, as shown in the table below. The Blue Mage table shows how much MP you have to cast your spells of 1st level and higher. Spellcasting Preparing and Casting spells (5e_Equipment) Table: The Blue Mage Level ( a) An Explorer's Pack or ( b) A Scholar's Pack.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose three from Arcana, Investigation, Nature, Perception, Performance, Acrobatics, or Persuasion Weapons: Simple weapons, scimitars, short swords Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Blue Mage level after 1st Hit Points at 1st Level: 8 + Constitution modifier Third, choose a scimitar, a shield, leather armor and a scholar's pack for starting equipment.Īs a Blue Mage you gain the following class features. Second, choose the sage or charlatan background. First, your highest ability score should be Wisdom, followed by Dexterity and Constitution. You can make a blue mage quickly by following these suggestions. How did your character first come to practice blue magic? Did they learn magic from a creature or special instructor? What does having magic based on creatures mean to a blue mage? Do they love, hate, or feel some other way about it? Through their power of observation they can analyze the essences of monsters and spellcasters to mimic their spells and abilities.īlue Mage from Final Fantasy XI (Square Enix) ( Source) A blue mage specializes in hunting monsters and absorbing part of their essence to learn new spells.